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Far cry 3 multiplayer
Far cry 3 multiplayer








With chat I could see how co-ordination would slow the pace down and keep some of the unnecessary deaths in check, but the nature of the levels really means a lot of unseen enemies will get you. And then, we’d talk about teaming up, then one of us would get distracted), people were sticking together defending because the urgency to stop a captured control point being retaken beats supporting a CP that your team is currently capturing. Without the benefit of chat in the basement room we were playing in (no-one was talking, apart from Will and I.

Far cry 3 multiplayer full#

I felt /quite/ the fool.ĭefensively it’s easier to pull off a fistbump moment: health boosts are welcome at any time, and sliding in (it has a slide button – wheeeeeeee!) to a control point where a coordinated enemy attack is wearing down defenders and boosting everyone to full health pulled our team together.

far cry 3 multiplayer

They ran off in different directions, a bit quicker than usual, and I was slaughtered.

far cry 3 multiplayer

Later on I boosted everyone’s speed and ran at a CP. I kind of got lucky: the offensive buffs work when people are aware of your intentions, like popping an uber in TF2.

far cry 3 multiplayer

One was being captured and the two others were held: I boosted everyone’s speed and ran off towards the nearest one we could quickly grab. I swept over the map’s points and we were losing, so had a choice of control points to attack. I’d just captured a scrap yard with three other players. The team-buffs keep things degenerating into a MW style cluster, though.ĭepending on the class (typical variations of sniper, heavy weapons, etc), you can boost damage, speed, or health. It’s a bit like every multiplayer mode in every big single-player game, really: it feels like an odd, other-world version of the full game. It’s a slower paced, but it often feels like the action is a trip between respawns. Death comes swiftly, unexpectedly, a bit frustratingly, and mostly because of corners. You kind of know Far Cry 3’s multiplayer already: it feels like a sunny Modern Warfare, with beaches, pools and temples replacing grittily muddied up urban environments. I sheepishly held back more and got to grips. At least I reduced the number of bullets out there that could conceivably hurt my friends, which I count as teamwork of the highest order, but my initial foolhardiness exposed the game’s core. Stupid me, with my initial “I am levelled to the balls” attitude, when the first round began on Domination, a control point game mode, I left my team-mates and ran off to a different control point than the one they were heading to, face first into bullets. It’s not that there’s Left 4 Dead style punishment if you go off on your own, but you have a Battle Cry, a special power that buffs those closest to you on the map, and you get rewarded for being a productive team member. Far Cry 3’s multiplayer is a class-based, team driven, with an entire social layer outwith the game that I’ll get to later, but in-game that focus means you need to co-ordinate and stick together or you won’t receive benefits of BFFs. In fact, my advantage didn’t matter, and I died as if John was my healer.

far cry 3 multiplayer

I looked at the other screens and no-one was pulling the same trick. Like the other people at this press event, I’d never before had the chance to plunge into the team-focused multiplayer, but with every guilty click I was giving myself an advantage. While we were waiting in the Far Cry 3 multiplayer lobby, I experimentally clicked the two thumbsticks down (the game was on PC, but it’s currently only tuned for joypad) and was informed I’d levelled up, and it showed me the new weapon I now had access to. ("Hugbuddy"? - Incredulous Ed.) The guilt at what I was doing was not stopping me from doing it: I am a bad bad man and Will’s laughter drove me on. RPS hugbuddy Will Porter is giggling beside me.








Far cry 3 multiplayer